Showing posts with label User Behaviors. Show all posts
Showing posts with label User Behaviors. Show all posts

Sunday, May 4, 2008

Friends May Be the Best Guide Through the Noise

From The New York Times - CATHY BROOKS is a typically unapologetic Silicon Valley Web addict. Last week alone, she produced more than 40 pithy updates on the text messaging service Twitter, uploaded two dozen videos to various video sharing sites, posted seven photographs on the Yahoo image service Flickr and one item to the online community calendar Upcoming.

Her friends, similarly peripatetic in their Web journeys, also liberally sprinkled photos, videos, blog items and news-article links across the Internet.

But they all followed one another’s activities in one place: a buzzy, online water cooler called FriendFeed that lets people funnel all their online activities into a single information broadcast, and then blast that broadcast to anyone who wants to listen in.

“It’s a great catch-all way for me to have all my stuff in one place, and it lets me see a more comprehensive view of the ecosystem of my friends,” said Ms. Brooks, 39, a business development director at an online video start-up company in San Francisco.

Companies like FriendFeed — and there seem to be a growing number of them these days — are trying to solve a problem that the Internet itself created. The proliferating number of blogs, user-generated content services and online news sources has created a dense information jungle that no human could machete his or her way through in a lifetime, let alone in an afternoon of surreptitious procrastination at work. | Read full article

Tuesday, April 8, 2008

Online Sales to Grow 17 Percent in '08

Nine years ago, companies like Boo.com invested heavily in the idea that people would do a huge amount of shopping online. Unfortunately, the time for e-commerce going mainstream had yet to come. This study, however, indicates that not only are consumers comfortable making purchases online, they are increasingly changing their purchasing behaviors in unprecedented ways.

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From The New York Times - Online spending is expected to rise a robust 17 percent this year, despite a sluggish economy that has bruised many brick-based retailers, according to an annual survey to be released Tuesday.

Retail sales online, excluding travel purchases, are set to grow to $204 billion in 2008 from $174.5 billion last year, fueled by sales of apparel, computers and autos, according to a survey conducted by Internet analysis firm Forrester Research for Shop.org, the online arm of the National Retail Federation trade group. That projection is below the 21 percent increase seen in the prior year, but industry officials attribute it to the maturing of the business, not the sluggish economy.

E-commerce ''is clearly the bright spot in retailing,'' said Scott Silverman, executive director of Shop.org.

The upbeat report contrasts with the outlook for many traditional retailers, which have been paring down store growth and closing shops as they struggle with consumers who don't feel like spending amid higher gas and food costs, a housing slump and a weaker job market. The exceptions are discounters and wholesale clubs, as shoppers turn to less expensive stores. | Read full article

Tuesday, April 1, 2008

Dreaming of a 3-D Web

From The New York Times - Vivaty, the company I wrote about in Monday’s paper, represents the fulfillment of a 14-year-old dream to bring 3-D images to the Web.

The company, which will begin a private test of its service on Facebook this week, wants to offer 3-D chat rooms and social environments on any blog, Web site or social networking page. These will be integrated into the Web — smaller but easier to access versions of massively multiplayer platforms like Second Life.

Early Web designers have been thinking about three-dimensional Web images since the Web was first gestating in 1994. They created the VRML standard, so Web browsers could interpret 3-D graphics like a cube or logo, or other complex objects on a static Web page. | Read full article

Friday, March 28, 2008

Apple developing full-fledged digital lifestyle fitness companion


From Apple Insider - Electronics maker Apple Inc. is developing a digital fitness companion system based around its iPhone and iPod touch players aimed a helping americans, and folks in general, live a healthier and more fit lifestyle.

A series of patent filings discovered by AppleInsider this week provides an overview of four distinct components that will comprise the system, including an iTunes-like software application, hardware-based heart rate and physiological sensors, a rewards tracker, and a component to facilitate synchronous group activities. | Read full article

Sunday, March 23, 2008

Canadians make music, not war


From The Globe And Mail - If you look at figures released by market research firm NPD Group for video game sales in Canada and the United States in February, a potentially fascinating cultural difference becomes apparent: when it comes to games, it seems Canadians like to make music and Americans like to make war.

Despite it’s hefty $170 price tag and bulky box, the Xbox 360 edition of Rock Band, Electronic Arts’ popular rock music simulator, has been flying off store shelves north of the border, sitting comfortably atop the Canadian chart in January and placing second in February (Wii Play, a collection of mini-games being scooped up by consumers for the Wii remote that comes bundled with it, took top spot in February). What’s more, three of the top five games on Canada’s February chart are music themed: Activision’s axe grinding Guitar Hero III: Legends of Rock for Xbox 360 and Rock Band for PlayStation 2 came in third and fifth, respectively. | Read full article

Thursday, March 20, 2008

Making millions when the boss isn't looking

From The Globe And Mail - It's one of the fastest-growing, most lucrative departments at CBS Corp. right now. But the company's president, Les Moonves, has a far more blunt way to describe how the network has turned March Madness basketball into an Internet gold mine.

“People sit at their computers and waste away their afternoons watching basketball games while their bosses are looking the other way,” Mr. Moonves told analysts recently in New York.

When asked about the advertising dollars CBS expects this year from online broadcasts of the annual U.S. college tournament starting today, Mr. Moonves simply added: “We are having our best year, by far. Ever.” | Read full article

Thursday, February 14, 2008

If You Can’t Let Go, Twitter

From The New York Times - SOMETIMES, you just have to trust your relatives. You have to be willing to let them leave the house unchallenged. Suspend disbelief and let them take the car.

That’s what I tell my three daughters, anyway. But it never works out like that.

They just can’t let me go. | Read full article

Saturday, January 5, 2008

Noontime Web Video Revitalizes Lunch at the Desk

From The New York Times - In cubicles across the country, lunchtime has become the new prime time, as workers click aside their spreadsheets to watch videos on YouTube, news highlights on CNN.com or other Web offerings.

The trend — part of a broader phenomenon known as video snacking — is turning into a growth business for news and media companies, which are feeding the lunch crowd more fresh content.

In some offices, workers coordinate their midday Web-watching schedules, the better to shout out punch lines to one another across rows of desks. Some people gravitate to sites where they can reliably find Webcasts of a certain length — say, a three-minute political wrap-up — to minimize both their mouse clicks and the sandwich crumbs that wind up in the keyboard. | Read full article

Friday, January 4, 2008

Nokia predicts 25% of entertainment by 2012 will be created and consumed within peer communities

From Nokia - Nokia identifies Circular Entertainment as a coming trend as consumers get collaborative

Espoo, Finland -- Up to a quarter of the entertainment consumed by people in five years time will have been created, edited and shared within their peer circle rather than coming out of traditional media groups. This phenomenon, dubbed 'Circular Entertainment', has been identified by Nokia as a result of a global study into the future of entertainment.

The study, entitled 'A Glimpse of the Next Episode', carried out by The Future Laboratory, interviewed trend-setting consumers from 17 countries about their digital behaviors and lifestyles signposting emerging entertainment trends. Combining views from industry leading figures with Nokia's own research from its 900 million consumers around the world, Nokia has constructed a global picture of what it believes entertainment will look like over the next five years.

"From our research we predict that up to a quarter of the entertainment being consumed in five years will be what we call 'Circular'. The trends we are seeing show us that people will have a genuine desire not only to create and share their own content, but also to remix it, mash it up and pass it on within their peer groups - a form of collaborative social media," said Mark Selby, Vice President, Multimedia, Nokia. | Read full article

Wednesday, January 2, 2008

In Restless Pursuit of Craigslist’s Success


From The New York Times - MICROSOFT tried. Google tried. Now it’s eBay’s turn to see if it can dethrone the Web’s most spectacularly successful underdog, Craigslist.

The Kijiji unit of eBay, a free classified ads service covering 13 countries online, was introduced in the United States in late June, and has already achieved modest success in some important markets, including New York. Its vice president and general manager, Jacob Aqraou, said it would market itself far more aggressively in 2008, and was further refining its service in hopes of putting a dent in Craigslist’s huge market-share lead. | Read full article

Web Playgrounds of the Very Young



From The New York Times - Forget Second Life. The real virtual world gold rush centers on the grammar-school set.

Trying to duplicate the success of blockbuster Web sites like Club Penguin and Webkinz, children’s entertainment companies are greatly accelerating efforts to build virtual worlds for children. Media conglomerates in particular think these sites — part online role-playing game and part social scene — can deliver quick growth, help keep movie franchises alive and instill brand loyalty in a generation of new customers.

Second Life and other virtual worlds for grown-ups have enjoyed intense media attention in the last year but fallen far short of breathless expectations. The children’s versions are proving much more popular, to the dismay of some parents and child advocacy groups. Now the likes of the Walt Disney Company, which owns Club Penguin, are working at warp speed to pump out sister sites. | Read full article

Friday, December 7, 2007

In a New Merger, Evidence of How Much the Gaming World Has Changed



From The New York Times - As recently as three years ago, if you told a top game industry executive that your favorite genre was online PC games, you would almost invariably provoke a reaction akin to telling a television mogul that your favorite shows explain the migration patterns of obscure African fauna. In other words, you would get the verbal equivalent of a condescending pat on the head — “Oh, that’s nice” — while the executive looked around for someone with something more relevant to say.

And if you had dared suggest that an online fantasy game made by some guys in Orange County, Calif., would become a worldwide phenomenon by attracting more players in China than in the United States, you would have been laughed out of the room.

After all, it was not that long ago that cooperative online games were an afterthought in much of the business, an often-derided pimple on the behemoth that was the industry’s main focus: consoles like the Sony PlayStation 2 and the original Microsoft Xbox. The conventional wisdom was that only hard-core nerds would play online and that the big money was in pumping out sequel after sequel of barely distinguishable console sports games and flashy shoot-’em-up fare. | Read full article

Saturday, November 24, 2007

Web Research Drives More Real-World Purchases

From The New York Times - E-commerce purchases are expected to grow a healthy but unspectacular 17 to 20 percent this holiday season over last year’s. But the Web’s influence over what people buy could be growing even faster.

ShopLocal, a Chicago-based firm that helps retailers use their sites to drive in-store sales, says that purchases researched online but made offline, in physical stores, are booming.

The company helps retailers like Home Depot, Best Buy and Target bring their advertising catalogs and circulars to their Web sites. For the last two years, ShopLocal has been measuring Internet-influenced purchases through a combination of surveys and measuring traffic to Web pages with coupons and other discounts that can only be used offline. | Read full article

Saturday, November 17, 2007

In Korea, a Boot Camp Cure for Web Obsession

Sign me up!


From The New York Times - MOKCHEON, South Korea — The compound — part boot camp, part rehab center — resembles programs around the world for troubled youths. Drill instructors drive young men through military-style obstacle courses, counselors lead group sessions, and there are even therapeutic workshops on pottery and drumming.

But these young people are not battling alcohol or drugs. Rather, they have severe cases of what many in this country believe is a new and potentially deadly addiction: cyberspace.

They come here, to the Jump Up Internet Rescue School, the first camp of its kind in South Korea and possibly the world, to be cured. | Read full story

Thursday, November 15, 2007

Romancing the robot

From The Globe And Mail - This month, artificial intelligence expert David Levy released Love + Sex with Robots: The Evolution of Human-Robot Relationships. In the book, he predicts that by 2050, men and women will be enjoying physical and emotional bonds with extremely lifelike, apparently conscious and remarkably suave robots.

Using examples of human-robot interactions from around the world, Dr. Levy - who won the 1997 Loebner Prize for developing conversational software and who earned his PhD with his thesis "Intimate Relationships with Artificial Partners" - explains why he thinks artificial beings will soon become a source of real companionship and the object of human desire.

In conversation, Dr. Levy explains how machines will make superior lovers and why men should be nervous, but his wife should not. | Read full article

Monday, November 5, 2007

File-sharing is good for Big Music

From The Globe And Mail - Earlier today, Industry Canada, a ministry of the federal government, released a surprising study of peer-to-peer file-sharing on the music industry.

The study is called The Impact of Music Downloads and P2P File-Sharing on the Purchase of Music: A Study for Industry Canada, and was written by Birgitte Andersen and Marion Frenz, of the Department of Management at the University of London in England.

Its conclusion: P2P file-sharing does not put downward pressure on purchasing music, as the music industry has insisted for years. In fact, it does just the opposite: It tends to increase music purchasing.

What? | Read full article

Saturday, October 20, 2007

I Want My Web TV

From The New York Times - LAST month, CBS started EyeLab, a production studio that creates short clips of the television network’s shows for online viewers. Even though CBS was offering many episodes in their entireties on its site and on services like iTunes, the blog paidContent.org called EyeLab “a small step backward.” Quincy Smith, the president of CBS Interactive, told The Wall Street Journal that, according to network research, less than a third of CBS’s Web audience expressed an interest in watching full-length episodes online.

That may be changing — and more quickly than many people had thought. This week, two research organizations, TNS and the Conference Board, issued a report indicating that the number of people who watch TV shows online has doubled in the last year. Close to 16 percent of American households now watch some programs online (conference-board.org).

This month, soon after the introduction of EyeLab, Chris Albrecht of the blog NewTeeVee asked whether putting full-length shows online was a “waste of time.” His readers answered with a resounding no, three-quarters of them indicating an interest in full-length shows (newteevee.com). This week, Mr. Albrecht wrote that the Conference Board/TNS data “bodes well for networks putting their shows online and the advertisers who pay to reach audiences.” | Read full article

Friday, October 19, 2007

What I Meant to Say Was Semantic Web

From The New York Times - One great way to start a fight in a crowded Silicon Valley cocktail party (and there are a lot of them these days) is to mention Web 3.0.

There is no easy consensus about how to define what is meant by Web 3.0, but it is generally seen as a reference to the semantic Web. While it is not that much more precise a phrase, the semantic Web refers to technology to make using the Internet better by understanding the meaning of what people are doing, not just the way pages link to each other.

Amid the new Silicon Valley gold rush under way, a lot of entrepreneurs seem to believe that to define something is to own it. And Web 3.0 seems like a great thing to own.

So companies are bubbling up all over the place that claim to be building part of the semantic Web. Some are building voice recognition systems to use while browsing the Internet on a cell phone. Some want to challenge Google head on with a better search engine. | Read full article

Thursday, October 11, 2007

Google Hints at Social Network Plan

From The New York Times - Just days ago, Steve Ballmer, Microsoft’s chief executive was warning that social networking may be a fad.

Eric E. Schmidt, Google’s chief executive, is far less dismissive.

“People don’t appreciate how many page views on the Internet are in social networks,” Mr. Schmidt told a group of reporters at the end of its Zeitgeist conference, a two-day gathering of an eclectic mix of Google partners, competitors, social activists and politicians.

Social networks, he said, account for an “enormous proportion” of Internet usage, he added. “It is very real. It’s a very real phenomenon.” | Read full article

Thursday, September 13, 2007

Web Video’s Audience Likes 2.7 Minutes at a Time

From The New York Times - The Miss Teen USA candidate from South Carolina has problems with the Q&A portion of the program. And that zombie kid likes turtles.

Now this programming break: Get back to work!

ComScore, which measures consumer Internet habits, reported today that 75 percent of Internet users in the United States watch an average of three hours of online video a month. The average online video duration was 2.7 minutes (which, if you do the math, is a couple of videos a day, many of which no doubt scrape the bottom of the blender of content). | Read full article